what happened to the homestuck game?
honestly I don’t think there will ever be much of a space for “retro” styled games based on the N64 or the PSX because once you give those games modern concessions like higher resolutions and better quality sound you just end up with a regular 3D game that has low-poly models and that wouldn’t really stand out visually or stylistically as much as an 8 or 16-bit game
Relatively basic textures on models are something that can be really good-looking if done right, IMO
A few examples of the things I like are these (wonderful models by shrapnelsoup):
which are likely to be higher-poly than your average PS1/N64 game character, but definitely lower-poly than most of the good-looking PS2-era games. In fact, they tend to remind me of SEGA’s Model 2 arcade games and other 3D games that felt like they fell in between those two generations, and the very basic lighting allows for a simple look that may remind you of how you wish the early 3D games were, rather than how they actually were, sort of like Shovel Knight’s tendency to ignore certain NES limitations to make a better experience.
Plus it would be a good excuse to make more 3D platformers :)
(I hope you’re okay that I used your models as examples, shrapnelsoup)
eyh man, sure i don’t mind. :D
it is true that there arent much games these days that looks like the games of this era (except for some phone games, but no console or pc games) and with the same appeal or quality.
But knowing that we can now make games like this regardless of technical issues, that were severely handicapping developers at the time, is awesome! it means that we can go all out on the amount of content for the game and keep that retro look we’re so attached to, with smoother controls and gameplay mechanics, online multiplayer and much more.
I’m actually learning unreal to attempt this, sorta a mix of resident evil/alone in the dark and the souls series, i won’t say more until a bigger reveal.
lots of 2d indie games were made with that mindset (fez and others) but i’ve yet to see 3d games that compares to the idea. Except for minecraft and other sandbox games.
Also if anyone’s interested, somebody is working on an autodesk maya script to recreate the ps1 render look, i’ll get to try it soon.
Merci beaucoup! :D
thanks you for letting me borrowing your idea. :D i’m gonna try and design an eva junketsu next.
your blog is hella neat btw.
the common rule is <1000 polys for characters and and <500 for props or items
a rule i almost always cheat ahah. check the polycount forum theres a lowpoly thread with pretty good wireframe examples.
so i just extracted the eva model from the n64 evangelion game and it has 997 polygons with the power cable. So there you go.
also something i ignored, the model isnt made one single texture but a handful of 64x64 textures spread around the different parts of the eva. all 12kb. pretty intense stuff.